Call of Cthulhu – The Eerie – Part 4

Welcome back to the Dice and Valor podcast where we will be continuing our adventure in the eerie in the Call of Cthulhu RPG by Chaosium Inc!

William Bolton and his associates have safely landed in Wales. The team is not only greeted by the overseer of the dig site they intend to investigate, but a couple of new faces! Will William, with the addition of an Alienist and a Pilot, be able to use the findings at the dig site to validate the historical records in the journal and, perhaps, give more insight into the happenings on the island? Or will the team find themselves embroiled in a larger and darker plot? Find out in the Eerie!

Seeing two man leading a captive girl with a hood over her head from the mill to a home, our investigators don’t have much time to figure out what they want to do! Enjoy!

Dungeons & Dragons – The Visitors – Episode 20

Welcome to the twentieth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

The battle with the giant spider in the dream world continues!

Dungeons & Dragons – The Visitors – Episode 19

Welcome to the nineteenth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

Our heroes come back into reality, well, the previous dream world, in front of a giant spider who doesn’t seem to be friendly . . . Enjoy!

Call of Cthulhu – The Eerie – Part 3

Welcome back to the Dice and Valor podcast where we will be continuing our adventure in the eerie in the Call of Cthulhu RPG by Chaosium Inc!

William Bolton and his associates have safely landed in Wales. The team is not only greeted by the overseer of the dig site they intend to investigate, but a couple of new faces! Will William, with the addition of an Alienist and a Pilot, be able to use the findings at the dig site to validate the historical records in the journal and, perhaps, give more insight into the happenings on the island? Or will the team find themselves embroiled in a larger and darker plot? Find out in the Eerie!

Our investigators are lead to believe that the happens at the dig site may involve the neighboring towns as well. The team sets off to see what else they can learn in this episode of The Eerie!

Dungeons & Dragons – The Visitors – Episode 18

Welcome to the eighteenth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

Our heroes took one step forward and two steps back in solving this case. They try to find item on the mustard but unfortunately it is on another plane of exsistence. Enjoy the conclusion of this dream within a dream!

Dungeons & Dragons – The Visitors – Episode 17

Welcome to the seventeenth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

The plot thickens in this murder case when our heroes find schematics to a device . . . Enjoy!

Call of Cthulhu – The Eerie – Part 2

Welcome back to the Dice and Valor podcast where we will be continuing our adventure in the eerie in the Call of Cthulhu RPG by Chaosium Inc!

William Bolton and his associates have safely landed in Wales. The team is not only greeted by the overseer of the dig site they intend to investigate, but a couple of new faces! Will William, with the addition of an Alienist and a Pilot, be able to use the findings at the dig site to validate the historical records in the journal and, perhaps, give more insight into the happenings on the island? Or will the team find themselves embroiled in a larger and darker plot? Find out in the Eerie!

The wall at the end of the tunnels at the dig site has been broken. What will our team find behind it? What may have been let out? Find out in this week’s episode!

Dungeons & Dragons – The Visitors – Episode 16

Welcome to the sixteenth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

Our heroes wake up in a dream within a dream. There is a murder at the local hotel and our heroes are the ones tasked to solve it! Enjoy!

Dungeons & Dragons – The Visitors – Episode 15

Welcome to the fifteenth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

The team drinks some tea and find themselves in another world . . . Enjoy!

Call of Cthulhu – The Eerie – Part 1

Welcome back to the Dice and Valor podcast where we will be starting a new chapter in the Call of Cthulhu RPG by Chaosium Inc!

William Bolton and his associates have safely landed in Wales. The team is not only greeted by the overseer of the dig site they intend to investigate, but a couple of new faces! Will William, with the addition of an Alienist and a Pilot, be able to use the findings at the dig site to validate the historical records in the journal and, perhaps, give more insight into the happenings on the island? Or will the team find themselves embroiled in a larger and darker plot? Find out in the Eerie!

In part one of The Eerie, our team assembles, takes their first exploration into the dig site, then sets in for their first night at camp . . . Enjoy!