Dungeons & Dragons – Dark Wonders – Episode 2

Three con artists, all alike in dignity, set up shop in a traveling carnival. Cue mystery, mayhem, and so, so much fire. And creepy puppets. Can’t forget about the puppets.

Enjoy the second part of this three part one shot that is set in the same world and time as the Visitors!

Dungeons & Dragons – The Visitors – Episode 26

Welcome to the twenty-sixth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

With some of our heroes missing in action, the rest are pulled into the winter court! Playing using the Do Not Let Us Die In The Night Of This Cold Winter rule set by Cone of Negative Energy, Birdeater, Buddy, and Kirby must try not to die in the cold winter night. (Hopefully, they try harder than I tried while writing that sentence.) Enjoy the final part of this three part mini series!

Dungeons & Dragons – The Visitors – Episode 25

Welcome to the twenty-fifth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

With some of our heroes missing in action, the rest are pulled into the winter court! Playing using the Do Not Let Us Die In The Night Of This Cold Winter rule set by Cone of Negative Energy, Birdeater, Buddy, and Kirby must try not to die in the cold winter night. (Hopefully, they try harder than I tried while writing that sentence.) Enjoy the second part of this three part mini series!

Dungeons & Dragons – Dark Wonders – Episode 1

Three con artists, all alike in dignity, set up shop in a traveling carnival. Cue mystery, mayhem, and so, so much fire. And creepy puppets. Can’t forget about the puppets.

Enjoy the first part of this three part one shot that is set in the same world and time as the Visitors!

Dungeons & Dragons – The Visitors – Episode 24

Welcome to the twenty-fourth episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

With some of our heroes missing in action, the rest are pulled into the winter court! Playing using the Do Not Let Us Die In The Night Of This Cold Winter rule set by Cone of Negative Energy, Birdeater, Buddy, and Kirby must try not to die in the cold winter night. (Hopefully, they try harder than I tried while writing that sentence.) Enjoy the first part of this three part mini series!

Dungeons & Dragons – The Visitors – Episode 23

Welcome to the twenty-third episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

Our heroes safely arrive at the gates and don’t waste anytime getting into trouble! Enjoy!

Call of Cthulhu – The Eerie – Part 5

Welcome back to the Dice and Valor podcast for the chilling conclusion in the eerie in the Call of Cthulhu RPG by Chaosium Inc!

William Bolton and his associates have safely landed in Wales. The team is not only greeted by the overseer of the dig site they intend to investigate, but a couple of new faces! Will William, with the addition of an Alienist and a Pilot, be able to use the findings at the dig site to validate the historical records in the journal and, perhaps, give more insight into the happenings on the island? Or will the team find themselves embroiled in a larger and darker plot? Find out in the Eerie!

It has all come down to this. Will our investigators be able to tie it all together and get to the bottom of the darkness haunting the digsite or will they fall into darkness themselves? Enjoy the conclusion of The Eerie!

This has been our fourth venture into Call of Cthulhu and we would love to hear what you think about it! Please feel free reach out to us via your social media of choice with compliments and criticism!

Dungeons & Dragons – The Visitors – Episode 22

Welcome to the twenty-second episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

Our heroes set off to enact the hit game, the Oregon Trail, by hopping in a wagon and hitting the dusty trail. Will they ford the river or pay the ferry fee?

Dungeons & Dragons – The Visitors – Episode 21

Welcome to the twenty-first episode of our extended campaign, The Visitors!

When the void opens and spills itself upon the world, who will fight against the darkness? When all others are blind, who will see the truth? Those few who are touched by fate to be a beacon for the masses do not always come in shining plate and on golden steed. Some are teenage wizards, shady gunslingers, or troubled warlocks. Naive clerics, reincarnated rangers, or alcoholic fighters. To beat back the end of days is not a task meant only for the righteous and noble, the high-born gentry, whose vulnerable station makes them perfect targets. When the stars look down from the heavens like a million blinking eyes and the abyss addresses you by name, it will be left to six dumbass adventurers to stand up and greet the Visitors.

Back in the real world, the team plots their travels out of the desert and on to their next objective! Enjoy!

Call of Cthulhu – The Eerie – Part 4

Welcome back to the Dice and Valor podcast where we will be continuing our adventure in the eerie in the Call of Cthulhu RPG by Chaosium Inc!

William Bolton and his associates have safely landed in Wales. The team is not only greeted by the overseer of the dig site they intend to investigate, but a couple of new faces! Will William, with the addition of an Alienist and a Pilot, be able to use the findings at the dig site to validate the historical records in the journal and, perhaps, give more insight into the happenings on the island? Or will the team find themselves embroiled in a larger and darker plot? Find out in the Eerie!

Seeing two man leading a captive girl with a hood over her head from the mill to a home, our investigators don’t have much time to figure out what they want to do! Enjoy!